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jump_vex_final (Soldier)

Balls · 44 · 10672

Balls

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Taking inspiration from jump_finite and jump_apex, I've created an easier map (intermediate?) with 18 jumps and some speedrun consideration. jump_vex_final is now out - so I'd like to thank everyone that gave feedback either in this thread or in person!

Changelog
Spoiler (click to show/hide)

Screenshots (new!)
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Showcase:


Demoman Showcase: jump_vex_a1 by arroz


Current Version
jump_vex_final


Old Versions
jump_vex_b2 - http://www.mediafire.com/download/x74v508w35c7c0l/jump_vex_b2.zip
jump_vex_b1 - http://www.mediafire.com/download/qge6ymi71k9yb4j/jump_vex_b1.zip
jump_vex_a1 - http://www.mediafire.com/download/orfdlb4bdo5bdlp/jump_vex_a1.zip
« Last Edit: June 19, 2015, 01:51:42 PM by Balls »


Vexon

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my booooooyyyy
5:01 PM - john | jump.tf: 👌


Vexon

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coincidence on the name of the map but i take full credit for the name BITCHES  ::) 8)
5:01 PM - john | jump.tf: 👌


Balls

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I will credit you in the final version of the map, thanks for all the input so far man! We could even release it as a collaboration!


Vexon

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glad all my hard work could pay off!!!  ;)
5:01 PM - john | jump.tf: 👌


Vexon

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So I finally had a chance to play it, and can I just say what an amazing, original map you've created. It reminded me of Apex a bit like you said, and the jumps were really neat. Some of these jumps I've never seen anything like them, and the design is beautiful. The spacing and everything are really good on most of the jumps, and I love how the connectors and jumps are laid out for speed run strats. There's multiple ways to do a lot of the jumps as well, and I've found a bunch of strats already, and that was just one playthrough.

There are one or two jumps where the spacing was a little...eh, but after spending some time on them, I realized it's not a big deal, and you just need to jump lower/higher/etc...

Name of the map A+++++++++++++++++++++++++++++++++++
State the map is in for Alpha is A++++
All around A+++++++++++++++++
« Last Edit: February 22, 2015, 03:05:47 PM by Vexon »
5:01 PM - john | jump.tf: 👌


BQE

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Aside from missing textures (which is visually really distracting/annoying) this was a pretty sweet map.   8)


obsidiian

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Align the dev lines please :(

Apart from that, it looks incredible
« Last Edit: February 22, 2015, 03:31:32 PM by obsidiian »


Splash4Damage

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buhnanuh

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some of the textures aren't aligned, like obs said

the lighting is weird - too bright in some places, too dark in others

jump 14 - i think the nogrenades trigger that extends from the cliff wall is too thick, it can sometimes interfere with the wallclimb

still, this map is a ton of fun  8)


BQE

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Anyone else getting the checkerboard error all over the place?


buhnanuh

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Quote
Anyone else getting the checkerboard error all over the place?
yep, on every glass texture



Balls

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Thanks for all the comments so far. I've put everything mentioned so far on the to-do list, and will get the missing-textures sorted ASAP!


Trippy

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